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I can see this as a way to revive the Starcraft e-sports scene, considering how SC2 pretty much failed in this regard (not an expert myself, just reporting what
by K0SM0S 10y ago
I can see this as a way to revive the Starcraft e-sports scene, considering how SC2 pretty much failed in this regard (not an expert myself, just reporting what I heard from commentors and pundits very much into competitive SC such as TotalBiscuit/John Bain).
- gigatexal 10y agoReally? It seems vibrant enough to me. I really enjoy watching SC2 matches.
- partycoder 10y agoStarCraft is a successful franchise. Both Starcraft I and II are excellent games with amazing playability. It never stops amazing me how creative strategies get. Blizzard itself is also a very successful company. Now, in fairness, Blizzard itself could be more successful if they paid more attention to successful mods. Defense of the ancients started as a Warcraft III map played in Battle.net, and multiple standalone versions of it were developed before Blizzard decided to implement their own game (Heroes of the Storm).
- arvinsim 10y agoI don't think the fault was with Starcraft itself. The RTS genre was pretty much superseded by the MOBA genre.
- deleted 10y ago[deleted]
- chongli 10y agoYeah. RTS games are simply way too difficult to learn compared to MOBAs. You have to learn an entire race and at the very least a few basic build orders while you're developing this massive amount of muscle memory for macroing to keep your worker count high and your money low. Something like LoL, on the other hand, makes it pretty easy to pick up and just learn one champion, one lane, one build order and be an effective team member. It's like the difference between learning to be an offensive tackle vs learning to be head coach, offensive coordinator, and defensive coordinator all in one person.
- dkbrk 10y agoI don't know what is meant by "failed" in this context. I've been watching professional SC2 for quite a few years now. I can't speak to the size of the player base, the size of the rewards in tournaments or the number of spectators, because I know very little about those things and how they compare to other e-sports. What I can say is: the game keeps getting better. Legacy of the Void and recent patches make the game itself the best it has ever been. The players themselves keep getting better, with the standard for top-tier play reaching ever-higher levels. There is never a shortage of top-tier professional games to watch -- I watch only a fraction of the games from even the best tournaments such as the GSL, SSL and WCS because I just don't have time to see them all, no matter how good they are. I don't think Brood War "died" either, but it has seen a major resurgence recently with the introduction of the ASL. As someone who never played or watched Brood War in its heyday I find the games just as interesting to watch as SC2. I understand the level of play has similarly continued to improve, even as the game fell into relative obscurity, so a top-tier player who hadn't kept up would now find himself at a severe disadvantage against the best in the world. I strongly suspect it is the success of the ASL in revitalizing interest that has prompted Blizzard to make the decision to remaster Brood War.