3 ms·
Okay, but checking at 60 hz if an animation needs to be updated is not relevant work. In no universe should that cause 13% processor load. Sure maybe you can g
by revelation 10y ago
Okay, but checking at 60 hz if an animation needs to be updated is not relevant work. In no universe should that cause 13% processor load.
Sure maybe you can get smarter and realize that all animations run at 2 hz and then also only check at 2 hz, but it seems the root problem here is an entirely different one.