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This is a discipline where machine learning could vastly accelerate productivity. Imagine having automated interpolation between frames. Hand-draw every 5 frame
by rl3 10y ago
This is a discipline where machine learning could vastly accelerate productivity. Imagine having automated interpolation between frames. Hand-draw every 5 frames, render out to 60 fps.
Not to mention automated style coherence between artists.
Future artists will likely indirectly manipulate their art, influencing various forms of machine learning that will do most of the leg work. In a way, matte painting artists already work in similar fashion. Their art usually begins as pre-existing images that are manually blended into a coherent image, with original work added later.
- olavk 10y agoAlmost all animation is fully computer animated these days. Even Disney have given up on hand drawn animation. So when a film is hand-drawn like this it is a very deliberate choice to eschew computer animation.
- rl3 10y agoWhat I was suggesting is that machine learning could make the hand-drawn style viable again from a productivity standpoint. Modern digital techniques aren't without their drawbacks, hence why hand-drawn is often viewed as superior. A machine learning workflow augmenting hand-drawn might be the best of both worlds.
- TFortunato 10y agoTo play devil's advocate, I think what was suggested is that for the artists who do this kind of work, the eschewing of using a computer IS what makes this, if not superior, at least their preferred method of working. For at least some artists doing this work, the whole point is that everything you see is drawn by hand because they want to do that work, not for lack of a better tweening algorithm, machine learned or otherwise.
- rl3 10y agoFair enough, but some day interpolated renders may be completely indistinguishable. The only benefit to completely hand-drawn work by then could very well be satisfying the artist's own preference.
- alphonsegaston 10y agoAlmost all film animation in the US, sure. But for TV and shorts, hand animation or some hybrid model is still quite common. And just about everything is storyboarded by hand before being animated.
- lioeters 10y agoI find this a fascinating line of thought, to apply machine learning to manipulate/augment/facilitate forms of art like drawing, painting, animation. There was a project (I think at Google) that applied machine learning to various famous painters' works, so that it could generate new "paintings" in the style of the old masters. I imagine something like that could be used for illustration, like, say - a digital drawing pad like Wacom, that would over time learn your "style" of brush/line strokes, color preferences, etc. To animate a series of drawings, it could produce interpolations between frames, as if you hand-drew them yourself. And it'd get better at it, the more you draw.. In a way it would become an extension of the artist.