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> While the smartphone will do the heavy lifting, beaming 3D content to the glasses will consume a lot of power, so prolonging battery life will be crucial. Th
by intrasight 10y ago
> While the smartphone will do the heavy lifting, beaming 3D content to the glasses will consume a lot of power, so prolonging battery life will be crucial.
The compute required for the AR or VR experience that would satisfy Apple isn't going to happen on battery power. Perhaps the headset can be battery powered and tetherless.
I think the base unit would have to be a new Mac Pro.
> Content is key too.
Stating the obvious. But less obvious is to define exactly what one means by "Content" in this new realm. Simple things like "games" and "movies" aren't going to attract new customers to the new realm. What I expect from Apple here is a paradigm shift like was the iPhone.