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If you're counting on the iPhone of AR, expect to wait. The state of the art is more at the palm pilot stage. There's too many bleeding edge technologies, both
by Fricken 10y ago
If you're counting on the iPhone of AR, expect to wait. The state of the art is more at the palm pilot stage.
There's too many bleeding edge technologies, both software and hardware related, that have to come together before a sleek and affordable consumer grade device can really be a thing.
I look at a company like Magic Leap, and it's disappointing to see how much money has been dumped on them. Now they have to build a consumer grade device to justify their valuation, and I don't think it's possible anytime soon. I think they should be working with a fraction of the capital they've received and be focusing on a killer enterprise app that some industry might be willing to pay $5000 per unit for a clunky and unfashionable device.
- erikpukinskis 10y agoThe only thing iPhone needs to become the best AR device on the market is rock solid low-latency positional tracking, low latency camera, and custom silicon for overlaying simple 3d graphics over the camera feed while using low power. They don't need a headset. They don't need stereo. They don't need lightfield projection. They just need an iPhone that feels like a handheld portal into augmented reality. I see no reason why they couldn't do that this year. Heck, if they add positional tracking to the AirPods, it'll even feel immersive.