3 ms·
> This way we can describe that the Camera will have a relation of 1:1 with a Render Pipeline. If all you're making are smartphone games, this might work [1].
by moron4hire 10y ago
> This way we can describe that the Camera will have a relation of 1:1 with a Render Pipeline.
If all you're making are smartphone games, this might work [1]. But for more complex scenarios, this sort of thing would be a non-starter. You ideally need to support N:1, Cameras to Pipelines. Not just for N=2 for VR, but N=3 for VR+spectator mode, and N=4+ for projection mapping to surfaces as well.
[1] I say "might" because smartphones are getting more powerful and will probably very soon (as in 2 to 3 years, i.e. about when such a new project would be usable) be decent VR platforms.