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This post is an example of armchair programming, so your armchair experience is more than enough. On a more serious note, it's software architecture done on pa
by dreta 10y ago
This post is an example of armchair programming, so your armchair experience is more than enough.
On a more serious note, it's software architecture done on paper. Any experienced programmer will tell you it's close to worthless. You don't have to be a graphics expert. Abstraction of passes and pipelines isn't anything new, it even bled into the modern APIs like Vulkan. This post is just some inexperienced programmer's vague description of how he or she would like things to work in theory. It's not worth a discussion.
- zimorodek 10y agoI think the pipelines in this posts mean something different. As Vulkan/Metal pipelines refer to the GPU rendering pipeline with vertex, fragment shaders, tesselation etc not a sequence of passes.