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Machine learning algorithms can solve many problems without knowing what they really are, only given examples (sometimes even without labels when unsupervised l
by halflings 10y ago
Machine learning algorithms can solve many problems without knowing what they really are, only given examples (sometimes even without labels when unsupervised learning applies).
We are still quite far from anything we could call "human-style learning" though, but definitely getting there (just look at all the recent publications with reinforcement learning and elaborate ways to use memory in neural nets).
- derefr 10y agoI think the parent is referring less to a system that can construct a single model without an explicit schema, and more to the thing that'd be a few steps after that—the ability to: 1. dynamically notice world-features ("instrumental goal features") that seem to correlate with terminal reward signals; 2. build+train entirely new contextual sub-models in response, that "notice" features relevant to activating the instrumental-goal feature; 3. shape goal-planning in terms of exploiting sub-model features to activate instrumental goals, rather than attempting to achieve terminal preferences directly. (And maybe also in terms of discovering sense-data that is "surprising" to the N most-useful sub-models.) In other words, the AI should be able to interact with reward-stimuli at least as well as Pavlov's dog. Right now, ML research does include the concept of "general game-playing" agents—but AFAIK, these agents are only expected to ever play one game per instance of the agent, with the generality being in how the same algorithm can become good at different games when "born into" different environments. Humans (most animals, really) can become good at far more than a single game, because biological minds seem to build contextual models, that communicate with—but don't interfere with—the functioning of the terminal-preference-trained model. So: is anyone trying to build an AI that can 1. learn that treats are tasty, and then 2. learn to play an unlimited number of games for treats, at least as well as a not-especially-smart dog?