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- up-front payment: one of the most simplest and sane things you can do, which allow you to keep focused on your core product and customers (if you have ads, yo
by hashmal 10y ago
- up-front payment: one of the most simplest and sane things you can do, which allow you to keep focused on your core product and customers (if you have ads, your customers are the advertisers)
- free download with unlock IAP: just a hack to provide a "try it" demo. really a derivative of up-front payment
- subscription based: most sustainable model, but difficult to push depending on the niche. it is, however, the most sustainable model. an app requires ongoing work, so at some point up-front single payment model caps your revenue unless you manage to grow your customer base forever
these are the only strategies I consider seriously. I regularly think about IAP (consumables for games, sounds for music apps, etc…) but it's not clear yet how/if I can do that effectively and without compromising my integrity.
- alc90 10y agoI agree also - and I would point out also that the ads approach or having a freemium app are the only two viable solutions for mobile apps. The subscription based model is definitely the Holy Grail of app monetisation but it's also the hardest to achieve especially for mobile apps.
- orasis 10y agoIn app subscriptions are pretty simple on iOS now, though Apple is forcing you to clutter up the UI with a bunch of extra terms and conditions info.
- orasis 10y agoThe numbers on the App Store disagree with your first thesis of up front payment. Simply look through the top grossing apps and most of them are free to play games.