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I made a budget app with some unique features (multiple users with synced budgets, no bullshit UI). I use AdMob and it brings me $10/month. That is not much at
by IgorPartola 10y ago
I made a budget app with some unique features (multiple users with synced budgets, no bullshit UI). I use AdMob and it brings me $10/month. That is not much at all. Not even enough to cover hosting and Apple publishing fees. I feel that it's too niche to be a subscription model, though I do sell the ad-free version for $10 one time. So my answer is "meh, make games with IAP is probably the only way to make non-coffee money".
Edit: not promoting, but I like it when people show links to what they monetize in these discussions so I am going to follow my own advice: https://family-fortune.ridgebit.com https://family-fortune.ridgebit.com