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We publish games. Our free games all include ads, plus a one-time in-app purchase to turn off ads. What we've found is that we can price that product relativel
by dfabulich 10y ago
We publish games. Our free games all include ads, plus a one-time in-app purchase to turn off ads.
What we've found is that we can price that product relatively high ($5) because the kind of person who's willing to put $1 in your tip jar to turn off ads is also willing to put $2.
But this strategy works for us because our games are "consumable" products. Our customers will play one of our games for a while, have a good time, and then they'll be "done" with that game; hopefully, they'll then go on to buy one of our other games.
If I were to launch a non-consumable long-term app today and wanted to monetize it, I'd do it as a subscription with a generous free trial. Once I had at least 100 paying subscribers, I'd start raising the price until the churn rate tells me it's too high.
- orasis 10y agoI have an app with 45% first month retention that is doing subscription monetization. A huge percentage of the subscribers subscribe in the first week so I don't know about doing a long free trial. That said, I need to do some machine learning to figure out the optimal free trial length.
- wahnfrieden 10y agoiOS subscription free trials automatically charge the user after the trial period is up, so it at least wouldn't require an additional action from your users.