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To someone who knows more about Tokio than me: is this even possible with Tokio's current design? Or is Tokio too I/O centered, such that its core abstractions
by moosingin3space 10y ago
To someone who knows more about Tokio than me: is this even possible with Tokio's current design? Or is Tokio too I/O centered, such that its core abstractions wouldn't be useful in something like this?
- steveklabnik 10y agoTokio as I understand it is focused on IO; you'd use some other futures-based thing to do this.
- 46Bit 10y agoWriting a game is quite possible, but most of Tokio's higher-level abstractions are focused on request-response protocols. I've been working on some tooling (https://github.com/sirpent-team/comms https://github.com/sirpent-team/comms) for non-request-response but it's been slow going.