2 ms·
Quake was only open-sourced years after it was superseded by more advanced games. It was still an awesome thing, and I'm glad that ID seems to have made it a tr
by db48x 10y ago
Quake was only open-sourced years after it was superseded by more advanced games. It was still an awesome thing, and I'm glad that ID seems to have made it a tradition.
What I like about Open Source software is that I can audit it to make sure it's doing what it says it's doing, and that I can modify it to make it work better on my system. I miss that when I'm playing a game.
But games are art, and art is a little different than non-art. I don't want to spoil the fun of a game by looking at the source code for it; I like that the author has some definite vision for the game. I don't even like to visit a forum for a game in order to report a bug, because I'm bound to read about other bugs in the game. I frequently enjoy games that are moddable, but if I start looking at mods too soon, then I also feel like the game is spoiled. Early-access games are also somewhat problematic, although I've been playing Factorio for years now, with no regrets.
I wish there were a level in-between. If games were half-way open source, so that the platform layer was open source while the game mechanics and artistic vision were not, then I would be happier about it.
- ChoGGi 10y agoQuake was only open-sourced years after it was superseded by more advanced games. It was still an awesome thing, and I'm glad that ID seems to have made it a tradition. Not since id Tech 4 (Doom 3/Quake 4), now it's proprietary (thanks ZeniMax).