3 ms·
What I'm saying is that 'common' tasks that generate flow states take much longer than video games to generate the same cognitive effect. For example, when I pl
by kerbalspacepro 10y ago
What I'm saying is that 'common' tasks that generate flow states take much longer than video games to generate the same cognitive effect. For example, when I play guitar I _must_ deliberately practice. I play the same 30 second melody half as slow, then only a quarter slow, and then finally i try really hard to play it at the right rhythm, and after a little more practice I'm playing it mechanically. I now can enter a flow state much easier.
Looking at your link- I start out with low skill, but with something that has high difficulty. I wratchet my skill upwards until I enter flow state. Video games, on the other hand, use dynamic difficulty settings to change the difficulty to my skill. They generate the flow state programmatically.
Nice article though.