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The thing is, money is what drives what content will be produced. So I think what you really want to look at is not the number of sales, or the number of hours,
by wtetzner 10y ago
The thing is, money is what drives what content will be produced. So I think what you really want to look at is not the number of sales, or the number of hours, but the amount of money spent.
- xaa 10y agoTo some extent, yes. But DF and ADOM are direct counterexamples to this. They have been developed for decades certainly far beyond the point where the marginal value of a dev-hour has ceased to be worthwhile. Yet development continues. On top of that, there are quite a lot of very detailed community mods for games that are developed for free. The thing about games that causes them to diverge from regular economics is that it only costs time and expertise to enhance them. And obviously there are lots of people quite willing to donate that.
- wtetzner 10y agoYes, but that's because the author's are interested in it directly. I don't think measuring how many hours people play these games necessarily directly affects the developers' motivation to keep making them.