3 ms·
Raytracing isn't the "radically different approach" people are talking about here.
by pcwalton 10y ago
Raytracing isn't the "radically different approach" people are talking about here.
- pjmlp 10y agoI would agree if you can point me to a WebGL page with almost real time ray tracing like Optix, doing same quality graphics. My laptop has a 2GB NVidia Quadro K1100, that is barely used in such demo pages.
- pcwalton 10y agoThe thread isn't about raytracing at all.
- sillysaurus3 10y agoMy comment was intended to target every graphics technique, including raytracing. `N dot L x diffuse` is still used in raytracing, for example.
- pcwalton 10y agoRight; what I'm pointing out is that your comment isn't saying "if only we could raytrace in WebGL, we would have better graphics". It's saying "both raytracing and forward rendering (and so on) have problems, and we need new techniques entirely if we want to model reality accurately".
- pjmlp 10y agoIt kind of is, as sillysaurus3 already answered. The point is about graphic programming algorithms that we still cannot explore in WebGL, because its model is a DX9 level graphics card. Ray tracing was just one possible example, there are other ones I can refer to.
- pcwalton 10y ago> The point is about graphic programming algorithms that we still cannot explore in WebGL, because its model is a DX9 level graphics card. No, that is not the point of the thread. See my reply.