3 ms·
This isn't really all that true. In Zelda 1 first quest I think only two dungeons are item locked to dungeon items. People who are good at the game can do them
by stormbrew 10y ago
This isn't really all that true. In Zelda 1 first quest I think only two dungeons are item locked to dungeon items. People who are good at the game can do them pretty significantly out of order. There's still a difficulty progression that makes this hard, but you can be good enough to overcome it.
Zelda 2 I'm less familiar with, but it has fewer items to lock you out in general with. I think once you get the hammer you have a lot of run of the overworld, again largely being constrained by difficulty ramping and leveling up which you can do anywhere.
Zelda 3 is considerably more linear though, it's true. You can sequence break the dark world a fair bit, but it's a lot clunkier by this point. Still, it's not anywhere near as rigid as the 3d Zeldas have been.