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Recent example which did this: I'd have liked to do all the puzzles in the Tomb Raider reboot, but most of the temples or whatever were locked behind "you need
by Ntrails 10y ago
Recent example which did this:
I'd have liked to do all the puzzles in the Tomb Raider reboot, but most of the temples or whatever were locked behind "you need to have gone to the next area and then come back with the thing you acquire" idiocy.
I don't want to endlessly retrace my steps to re-find places I've been before because there's a gating mechanism. If I'd organically had to go near to the places again maybe I'd forgive them - but I'd literally have had to go to old areas for no other reason.
It's just bad design