3 ms·
Physically Based Rendering[0] is big these days. Materials can be acquired using special scanners[1]. The result is that you can have a library of materials tha
by vinkelhake 10y ago
Physically Based Rendering[0] is big these days. Materials can be acquired using special scanners[1]. The result is that you can have a library of materials that behave in predictable ways in a wide variety of situations. Artists still have a lot of freedom, they can chose materials and change lighting, just like in a real photo shoot.
[0] https://en.wikipedia.org/wiki/Physically_based_rendering https://en.wikipedia.org/wiki/Physically_based_rendering
[1] https://www.chaosgroup.com/vrscans https://www.chaosgroup.com/vrscans