2 ms·
the SM64 camera was absolutely groundbreaking in its day, but it really doesn't stack up against modern games. remember that part in wet-dry world where you hav
by woodrowbarlow 10y ago
the SM64 camera was absolutely groundbreaking in its day, but it really doesn't stack up against modern games. remember that part in wet-dry world where you have to walk across a narrow plank, and the only reason it's hard is because you're fighting the camera to walk in a straight line? that's a bit telling (and both Zelda games for the 64 had the same problem).
the GDC presentation by Journey's camera designer [1] makes a few very good points on this topic. modern 3D Mario games use hybrid camera systems that operate as fixed cameras most of the time, and it's a big improvement.
https://www.youtube.com/watch?v=C7307qRmlMI https://www.youtube.com/watch?v=C7307qRmlMI