3 ms·
> Also, why rush? Information density. You can have a game that takes a long time, but it would need a LOT of story in it's missions and sidequests to keep it
by Aaargh20318 10y ago
> Also, why rush?
Information density.
You can have a game that takes a long time, but it would need a LOT of story in it's missions and sidequests to keep it interesting. If you stretch a 10 hour story over 80 hours of gameplay it gets boring real quick because the pacing of the story will simply be too slow.