6 ms·
I'm not convinced I like it. I feel (2 'divine beasts' in): * It's very repetitive. * The boss dungeons are unrewarding. * The shrine dungeons are novel, bu
by suvelx 10y ago
I'm not convinced I like it.
I feel (2 'divine beasts' in):
* It's very repetitive.
* The boss dungeons are unrewarding.
* The shrine dungeons are novel, but get tiresome quickly.
* As you can pretty much do everything off the bat, there's no "oh a boulder, can't move it, better come back later" element to the game. (This is my biggest gripe I think, a big part of the Zelda games was doing a dungeon and getting a gimmick to unlock new places).
* Weapon durability is an annoyance as there's no feedback of how much weapon there is left until the end.
* As my gear improves, I don't feel any stronger.
* Cooking could be 10x easier.
But I seem to be the odd one out thinking this, so maybe I just have bad taste.
- Waterluvian 10y agoYou just have different taste. I can appreciate why people love Firefly. But I just can't stay interested past episode 2.
- Nursie 10y agoI'm not saying it's mandatory to like Firefly, but if you haven't kept interested past episode 2 then you've missed the good stuff. I understand why you'd stop there, IMHO the first two or three (or even four) episodes aren't actually all that great. It's definitely worth persevering though, they get markedly better and Episode 6 is an absolute corker.
- Waterluvian 10y agoMy wife says the same thing. I now find it funnier, more than anything, just to not do it. It drives her mad in a nerdy adorable kind of way. Same with Battlestar Galactica.
- zellyn 10y agoMy advice: stay away from Battlestar. I'm still mad at the writers these many years later. They kept pulling you on, making you believe they had any idea whatsoever about plot. They didn't.
- throwanem 10y agoSame, although I'm not so much mad because I realized what they were doing and dropped the show before I'd invested much time. The BSG pilot miniseries is excellent, and I can recommend it in isolation, but don't bother with anything else about the show.
- detritus 10y agoWhereas I'd suggest it's all worthwhile, even with THAT ending :) Certainly, I still go back and watch the first two episode pilot at least once a year. So. Damned. Good.
- M_Grey 10y agoI enjoyed it, then I became suspicious, then I saw where the show was going and bailed. There's nothing special about writing yourself into a corner after all.
- RobertDeNiro 10y agoI agree with him and I still love the game. I feel like they could have made it so much better without too much effort by simply making a couple different decisions in terms of gamplay.
- cmrdporcupine 10y agoI agree with much of what you've said. The game had an initial wow factor for me but I'm growing tired. I can't work up the excitement to go on to the Goron and Geruda divine beasts. The story telling in it is also ham-fisted more than the usual Zelda games. I like it even love it but it's not the best Zelda I've ever played. I still like Wind Waker better. But honestly it's better than Skyward Sword, which I found tedious and annoying.
- jontayesp 10y agoI love BotW, but Wind Waker is also my favorite. Tetra is one of the most interesting Zelda characters, the combat mechanics are great, and exploring the sea with the King of Red Lions as lightning fills the sky feels even more epic than the best moments of BotW. Not to mention the final battle..
- cmrdporcupine 10y agoYep, I can still feel myself 15 years ago in my old loft apartment sitting in front of a CRT TV with my brand new Gamecube with the boat out on the water and the zelda dawn theme playing as the sun rises. The game has really stood the test of time, I really enjoyed playing the HD re-issue on the Wii U too.
- post_break 10y agoThe weapon durability kills me. And the fact that it doesn't auto switch to your next best weapon when it breaks. I have no clue how to cook anything whatsoever. There was never a guide in the game so I'm getting farther in the game without any special powers. Bows that break after shooting too many arrows, ugh...
- RobertDeNiro 10y agoThe weapon durability one makes me feel like they took the worse parts of Skyrim and left out all the good ones. I really wish we could repair weapons and craft new ones. With the way it is you can easily end up in a situation where you have no weapons and a bunch of ennemies in front of you. I recently did the shrine dubbed "Major test of strength" and I literally when through 4 melee weapons and 3 shields, all because the damn guardian had 3000 hp. It's just ridiculous.
- noxToken 10y agoYou can shield parry guardians. I mean, missing the parry is almost guaranteed death, but it deals a lot of damage.
- RobertDeNiro 10y agoIt wasn't a true guardian. It was one of those things with a shield, sword and spear. It only shoots a beam when it's low on hp.
- shuntress 10y agoI kind of want to be on your side about the weapon durability. It annoyed me at first. But by the first beast I almost found it to be the other way around. I leave so many weapons behind because even after doubling my weapon inventory size I'm still constantly full of high caliber weapons. Especially after getting the Master Sword. All of the guardians I have faced in the combat shrines drop weapons that at least equal (usually exceed) the total damage/durability consumed to defeat them. Also: Shooting the guardians in the eye stuns them giving you a long window of respite during a fight.
- RobertDeNiro 10y ago> As you can pretty much do everything off the bat, there's no "oh a boulder, can't move it, better come back later" element to the game. (This is my biggest gripe I think, a big part of the Zelda games was doing a dungeon and getting a gimmick to unlock new places). I feel the same, it might seems counter intuitive but those limitation are what I liked the most about previous Zeldas. I miss the feeling of 'I wonder when I'l finally be able to go there'
- TurboHaskal 10y ago> As you can pretty much do everything off the bat, there's no > "oh a boulder, can't move it, better come back later" element to > the game. (This is my biggest gripe I think, a big part of the > Zelda games was doing a dungeon and getting a gimmick to unlock > new places). I feel the other way around. Having to rewind back so that I can fulfil the given gimmick is the reason why I end up dropping all metroidvanias.
- danielbln 10y agoSame here. I have no patience anymore for artificial game-y boundaries, so being able to go anywhere in BotW (even if that means getting my ass handed to me) felt very liberating.
- btschaegg 10y agoFunny, I very much like Metroidvanias exactly for this aspect (the world feels much more like a puzzle, which grants you a feeling of reward once you "solve" it). On the other hand, I've always loved Gothic[1] for it's gating mechanism. If you got mangled by raptors ore some ork, that meant the area was certainly not meant for your level. I guess it will be interesting how I'll feel on BotW once my Switch arrives... [1]: https://en.m.wikipedia.org/wiki/Gothic_(video_game) https://en.m.wikipedia.org/wiki/Gothic_(video_game)
- jharger 10y agoYour Gothic example sounds much more natural. I never liked the typical gating mechanism because it takes away your choice. In a sense, this still does the same thing, but sort of gives you that illusion that you're deciding not to go that way and get slaughtered, rather than just being told no.
- jharger 10y agoYour Gothic example sounds much more natural. I never liked the typical gating mechanism because it takes away your choice. In a sense, this still does the same thing, but sort of gives you that illusion that you're deciding not to go that way and get slaughtered, rather than just being told no.
- sirbranedamuj 10y ago>As my gear improves, I don't feel any stronger. I don't see this as a problem. I'd rather a deep or skillful gameplay system where I get better and gear upgrades are incremental or side-grades. "Avatar strength" is boring.
- cloakandswagger 10y agoI'd argue the game doesn't really have that either. Combat feels really simple and hasn't changed for me over the course of 10 hours of play; swing, jump back, dodge, swing..
- goda90 10y agoI'm not sure how you're surviving on just a swing sword and dodge strategy. If the enemy has a spear, you can't just run up to them. If they have thick armor you have to parry their attacks, maybe shoot a weak point. I just fought a giant monster who started covering his weak spot after I shot it one time.
- sirbranedamuj 10y agoMaybe you just got really good at it really fast :)
- ferdbold 10y agoI really like what they've done with progression here. You still kind of get the standard RPG linear progression with armor upgrades, but it's the preparation aspect of the gameplay loop that really shines for me. ex.: You get to a new region, something in the environment prevents you from exploring easily (for instance, cold). You can either tough it out and spend a lot of time/resources, or return later once you've acquired some meals/weapons that help you deal with the situation. I see this system as a really clever alternative to classic logarithmic power creep curves.
- danielbln 10y agoIt also feels more natural and, well, realistic, than having XP bars and attribute stats, which really are just a vestige from the paper based DnD games of yore.
- problems 10y ago> As you can pretty much do everything off the bat, there's no "oh a boulder, can't move it, better come back later" element to the game. (This is my biggest gripe I think, a big part of the Zelda games was doing a dungeon and getting a gimmick to unlock new places). I was actually considering getting it, but you might have just changed my mind. I like an open world, but the reward of progression is often a key to enjoyment for me in many cases. Do they make up for this in any other ways (ie: unbeatable monsters until you're high enough level/have better gear or something)?
- odonnellryan 10y agoFrom playing it a bit, you definitely get new abilities and items: and can start to do things you couldn't earlier. You get a horse, etc.. All which was definitely progression. Just not like you'd traditionally think RPGs are: but more of a "real-life" acquisition style.
- baby 10y agoYup, you get better gear and some monsters are unkillable until you get better gear + life. You also become better in combat with experience, how to dodge, how to fight on a horse, how to combine many weapons and the landscape around you etc... It's definitely not your typical leveling up RPG. It's based more on your ability to solve puzzles and to play well rather than your attributes.
- problems 10y agoYeah, I haven't played many Zelda games in the past because they seemed fairly reflex and puzzle based rather than strategy and combat tactics. "Playing well" in those games often amounts not to thinking but to just muscle memory which I don't care for much. The puzzles I can appreciate but I have a limit. I did like Twilight Princess... maybe just something about the mood if it though.
- Lownin 10y agoThe way I've felt this effect the most is with traversal. Climbing is a problem until you get better gear, craft better food, etc. I'll see something on a mountain peak that I want and think "I'll need to increase my stamina and prepare before I attempt that!" There are other kinds of traversal that feels this way too, but I'll leave the discovery to you.
- baby 10y agoI'm exactly where you are, and I do agree with all of your points (except I like being able to do everything from the start). I still feel that all of the good sides of that Zelda still makes it one of the best game I ever played.
- clarkcox3 10y ago> As you can pretty much do everything off the bat, there's no "oh a boulder, can't move it, better come back later" element to the game. Many people (myself included) see that as a good thing. Every time I come up to an obstacle, I know that the only thing keeping me from getting past it is my own skill; I know there's no contrived McGuffin that will come along later and trivialize the time/effort spent working my way around it. > As my gear improves, I don't feel any stronger. Really? I'm about the same place in the game as you (i.e. two divine beasts down), and I can take on all sorts of enemies that I couldn't before. I definitely feel stronger than I did at the beginning of the game (e.g. I don't have to run in fear every time a guardian lights up, I can quickly go to the "test of strength" shrines whenever I need new weaponry, etc.) > Cooking could be 10x easier It could certainly be faster (I'd love to be able to batch my recipies instead of having to cook 10 meals, one at a time)