3 ms·
the linearity of older Zelda titles was never an issue for me. The thing is that the first 3 Zelda's were not linear. I remember being so frustrated that Ocari
by dec0dedab0de 10y ago
the linearity of older Zelda titles was never an issue for me.
The thing is that the first 3 Zelda's were not linear. I remember being so frustrated that Ocarina of time went out of it's way to stop me from exploring new areas, and how navi ruined all the exploration. I think Breath of the Wild is the first 3d Zelda that feels like the classic games.
- flukus 10y agoThey were more linear than you realise, too progress in dungeon 3 you needed a weapon from dungeon 2, etc. OOT wasn't a radical departure from that and was about as open. The Wii ones were the most linear and that was a reaction to the criticism for lack of story.
- stormbrew 10y agoThis isn't really all that true. In Zelda 1 first quest I think only two dungeons are item locked to dungeon items. People who are good at the game can do them pretty significantly out of order. There's still a difficulty progression that makes this hard, but you can be good enough to overcome it. Zelda 2 I'm less familiar with, but it has fewer items to lock you out in general with. I think once you get the hammer you have a lot of run of the overworld, again largely being constrained by difficulty ramping and leveling up which you can do anywhere. Zelda 3 is considerably more linear though, it's true. You can sequence break the dark world a fair bit, but it's a lot clunkier by this point. Still, it's not anywhere near as rigid as the 3d Zeldas have been.