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This is cool, and is actually quite a nice intro to the model underlying GL even outside the lispy stuff. If, unlike the presenter, you don't mind higher level
by thom 10y ago
This is cool, and is actually quite a nice intro to the model underlying GL even outside the lispy stuff.
If, unlike the presenter, you don't mind higher level engines and stuff, you might like Arcadia, which brings Clojure to Unity:
http://arcadia-unity.github.io/ http://arcadia-unity.github.io/
- baggers 10y agoArcadia is very cool, having access to unity's content pipeline must be wonderful. What is your process for managing the gap between the running game state and the code. For example, you are tweaking the attack damage of some enemy-ship in the repl and you find a values that feels good, do you then jump to code and update the enemy-ship's data or do you have a system that handles 'committing' your changes from the live instance into the code?
- phyrex 10y agoUsually your editor is hooked up to the REPL, so once you've found the perfect value, you just leave it as it is