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Having world-gen create a unique magic system for each game sounds like it'll be a lot of fun.
by db48x 10y ago
Having world-gen create a unique magic system for each game sounds like it'll be a lot of fun.
- logfromblammo 10y agoI am now imagining a system based on live penguin sacrifice that can animate metal statues into war-trained metal golems, regrow lost limbs, turn quartzite into gabbro, charm otherwise useless elves into making shoes, and accelerate minecarts to lightspeed. The DF world-gen and procedural generator invents some seriously weird stuff.
- RugnirViking 10y agookay. As a long time DF player, If it is anything like that it will be wonderful!
- cryoshon 10y agoit's going to be awesome, but it also means that a lot of the generalized tricks and workflows that we're familiar with won't work anymore or won't be as efficient as they once were. imagine if all smelting requires a magic input of catsblood. you're gonna be in for a tough time.
- bryondowd 10y agoAre you kidding? Last I recall (years ago, to be fair), cats multiplied like cockroaches. Of all the things you could need, that would be trivial.