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Thank you for putting it this way. I think the documentation's been done and released by the Apogee/Id guys, though - but I can understand someone else just wa
by Endy 10y ago
Thank you for putting it this way. I think the documentation's been done and released by the Apogee/Id guys, though - but I can understand someone else just wanting to be able to mess around with it. But I will say that I've never had any problems with DOSBox, personally speaking; even in terms of battery life.
- khedoros1 10y agoImplementing the game is a good proof of the documentation ;-) I'm obviously biased in favor of efforts like this. Part of the reason is that I'm going through another DOS game with a disassembler and trying to understand, document, and reimplement the game engine (it's going glacially; I'm no reverse-engineering expert, and I don't have much experience in assembly). To me, it's a fun subject for a hobby. And I don't like that a game that would run on a 25MHz 386 natively won't run at full speed in Dosbox in a computer built 10 years after the game's release (or on my various ARM machines, a modded game console, etc). Something feels "wrong" about that. I have the same feeling about the game being unmodifiable. I've seen how much came out from the open-sourcing of various id engines, and it would be great to see modifications, enhancements, and remixes of the other classics, too.