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With regards to Texas Hold'em, Conterfactual Regret Optimisation [1][2] was already able to beat humans in limit games, while it seems that this new approach is
by mastazi 10y ago
With regards to Texas Hold'em, Conterfactual Regret Optimisation [1][2] was already able to beat humans in limit games, while it seems that this new approach is able to do the same in no-limit games. My naive understanding is that no-limit games are harder to crack because there are more possible outcomes, thus the available information (poker is an "imperfect information" game) becomes "even more imperfect".
[1] https://arxiv.org/abs/1407.5042 https://arxiv.org/abs/1407.5042 (yes, the author is the same Oskari Tammelin who created Jeskola Buzz, a popular piece of music software).
[2] http://www.nature.com/news/game-theorists-crack-poker-1.16683 http://www.nature.com/news/game-theorists-crack-poker-1.1668...