4 ms·
I think it reflects on a severe amount of risk-averseness on the part of the corporate producers these days. Decades ago, they were willing to take risks on ne
by Arizhel 10y ago
I think it reflects on a severe amount of risk-averseness on the part of the corporate producers these days. Decades ago, they were willing to take risks on new ideas, both in movies and in video games. Now they're not; they only want stuff that's basically guaranteed a profit, even if it's not that large. So we get a lot of "safe" stuff, like ever-more installments in some comic-book movie franchise, or video games that reuse the same characters over and over, instead of truly all-new concepts. You can't have truly new stories if you're using the same characters; that limits you.