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Seems similar to the various Simcity designs. I wish it was available in a form we could interact with. When designing simulations like this of real life, among
by coldcode 10y ago
Seems similar to the various Simcity designs. I wish it was available in a form we could interact with. When designing simulations like this of real life, among other problems the initial conditions are hard to generate since real cities grow in historical contexts, not at some recent starting point. I assume the initial conditions probably result in a fairly unpredictable and chaotic end state.
- jmcmahon443 10y agoHere is how you can interact with it: https://github.com/frnsys/hosny https://github.com/frnsys/hosny
- amyjess 10y agoOoh, I have a new toy now. My main personal obsession right now is a Census/ACS data project (I'd be tempted to post it here, but I'm worried about the HN effect stomping my Linode flat), so something like this is right up my alley. And it's even written in Python, just like my project! I can't wait to get home tonight and play with this...
- jmcmahon443 10y ago:) see you on there
- vdnkh 10y agoThe scifi book Blindsight has a similar concept - simulated environments for disease testing - but instead of creating a new simulation researchers use MMOs. Thinking about real-life examples, I wonder if a game like WoW with history and aspects of civilization would be accurate enough to research disease spreading.
- kolinko 10y agoThis article: https://www.google.pl/amp/s/mrepidemiology.com/2011/09/07/using-video-games-to-model-real-life-outbreaks/amp/ https://www.google.pl/amp/s/mrepidemiology.com/2011/09/07/us... And an amazing podcast, "This week in virology": http://www.microbe.tv/twiv/twiv-7-viruses-in-video-games/ http://www.microbe.tv/twiv/twiv-7-viruses-in-video-games/