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More modern example is Rimworld, it really gets the design right. Each game item has multiple uses in different contexts, and randomly-generated events actually
by veli_joza 10y ago
More modern example is Rimworld, it really gets the design right. Each game item has multiple uses in different contexts, and randomly-generated events actually add up to meaningful story. It's also great example on how to build complex world while still allowing players to have good insights into mechanics and game state.