4 ms·
I'd have to say Starcraft. The multiplayer mode with super low latency was designed to be run over 56k modems (or less). It's become a case study for the right
by alexanderson 10y ago
I'd have to say Starcraft. The multiplayer mode with super low latency was designed to be run over 56k modems (or less). It's become a case study for the right way to handle realtime gaming networking.