2 ms·
There are far better indie games with one or two people on the development team and even less of a budget. Some of which do damn well at competing with triple A
by CM30 10y ago
There are far better indie games with one or two people on the development team and even less of a budget. Some of which do damn well at competing with triple A titles.
No Man's Sky's issues did not purely come down to budget or team size, but skewed priorities. Lots of work went into the tech and procedural generation, while seemingly a lot less went into the actual core gameplay systms that actually give the players something to do in said world.
They put the idea of an unlimited size universe above that of a game that has interesting things to actually do in said universe.