3 ms·
During last year's absence of any WebVR or SteamVR support for linux and Vive, I cobbled together an alternate stack[0], using Valve's low-level OpenVR device d
by mncharity 10y ago
During last year's absence of any WebVR or SteamVR support for linux and Vive, I cobbled together an alternate stack[0], using Valve's low-level OpenVR device driver, node.js electron as runtime and compositor, and a WebVR 1.0-ish api. I've used it with React and three.js.
No ReactVR. No A-Frame. No lens correction. Insecure. The device driver api has moved on, and current device firmware may or may not work. But fyi, fwiw.
[0] https://github.com/mncharity/node-webvr-alt-stack https://github.com/mncharity/node-webvr-alt-stack