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>we relentlessly rebuild, recycle, and remix old work to create new content. It's a part of being human. I addressed that before: this simply isn't true for Ni
by Arizhel 10y ago
>we relentlessly rebuild, recycle, and remix old work to create new content. It's a part of being human.
I addressed that before: this simply isn't true for Nintendo games circa 1985-6. At that time, these characters and games were all-new, except perhaps for Mario, and he came from Donkey Kong which only came out a few years earlier. So why were they able to come up with so many original characters all in such a short span of time, which have lasted this long, but they haven't created anything original in the last 10-20 years that even remotely compare? Personally I think it points to some change in our society.
- aikinai 10y agoAs posters above have mentioned, all "sequels" in a Nintendo franchise tend to be completely independent with basically the character models swapped in later in development to make it part of a series. There's no shortage of ideas for new characters and stories, but if you don't put a recognizable name on the box, you immediately sacrifice half your sales. Movies are the same, so maybe you're right there's something different about society's taste these days.
- Arizhel 10y agoI think it reflects on a severe amount of risk-averseness on the part of the corporate producers these days. Decades ago, they were willing to take risks on new ideas, both in movies and in video games. Now they're not; they only want stuff that's basically guaranteed a profit, even if it's not that large. So we get a lot of "safe" stuff, like ever-more installments in some comic-book movie franchise, or video games that reuse the same characters over and over, instead of truly all-new concepts. You can't have truly new stories if you're using the same characters; that limits you.