5 ms·
Not particular to the genre, but I think this is one of the characteristics that had made games like NetHack and Dwarf Fortress so engaging to some. The right c
by danbolt 10y ago
Not particular to the genre, but I think this is one of the characteristics that had made games like NetHack and Dwarf Fortress so engaging to some. The right combination of mechanics and systems, alongside interesting or surprising placement to create scenarios that the brain interprets as a narrative.
- veli_joza 10y agoMore modern example is Rimworld, it really gets the design right. Each game item has multiple uses in different contexts, and randomly-generated events actually add up to meaningful story. It's also great example on how to build complex world while still allowing players to have good insights into mechanics and game state.