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> inferring static memory layouts for your objects I'm deeply suspicious that you'll do better than something purpose built. Things like arena allocators for l
by vvanders 10y ago
> inferring static memory layouts for your objects
I'm deeply suspicious that you'll do better than something purpose built. Things like arena allocators for levels. Knowing how your scene-graph and animation traversal are really hard to get right and without direct control over SoA vs AoS and the like I don't see how you get within a factor of 10 to something written in native.