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I've used this for a couple of hobby projects and it's been fun. One thing I think it does need soon is a VR Browser for the Oculus Rift and/or Vive HMD's as we
by daviding 10y ago
I've used this for a couple of hobby projects and it's been fun. One thing I think it does need soon is a VR Browser for the Oculus Rift and/or Vive HMD's as well. Currently the use of the 'Carmel' VR browser is Gear VR only, and it would be nice to try some React VR on something with greater oomph.
- mncharity 10y agoDuring last year's absence of any WebVR or SteamVR support for linux and Vive, I cobbled together an alternate stack[0], using Valve's low-level OpenVR device driver, node.js electron as runtime and compositor, and a WebVR 1.0-ish api. I've used it with React and three.js. No ReactVR. No A-Frame. No lens correction. Insecure. The device driver api has moved on, and current device firmware may or may not work. But fyi, fwiw. [0] https://github.com/mncharity/node-webvr-alt-stack https://github.com/mncharity/node-webvr-alt-stack