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I'd imagine that this, like all the other 3D JS libraries, use WebGL under the hood, which is quite fast, hardware accelerated, and just exposes a JS API. You w
by headcanon 10y ago
I'd imagine that this, like all the other 3D JS libraries, use WebGL under the hood, which is quite fast, hardware accelerated, and just exposes a JS API. You wouldn't actually write your shader in JS, unless it happened to be asm.js which allows the browser to get close to C level performance.