4 ms·
Thanks! I really like how shadertoy show previews of each shader. Maybe that's something we could add eventually. Also - you can use OpenGL with this: https://
by jesseruder 10y ago
Thanks! I really like how shadertoy show previews of each shader. Maybe that's something we could add eventually.
Also - you can use OpenGL with this: https://sketch.expo.io/rJiYksBse https://sketch.expo.io/rJiYksBse
- grinich 10y agoSmall suggestion: it would be awesome if the sketch homepage listed examples and had a quick screenshot or two. most people go to react.rocks and it looks like crap. https://react.rocks/tag/ReactNative https://react.rocks/tag/ReactNative I totally understand why you need a "download the app before viewing" flow, but that requirement is now such a pervasive and hostile UX pattern for growth marketers that I bet many new visitors will just bounce before even clicking through. Maybe you can show the live preview sidebar by default and also have a button that says "See live on your device" which prompts for download+QR Right now the "Scan with Expo" landing page doesn't even make it clear there is code behind there! :) ps: the openGL demo is crashing via Appetize for me within nothing in the logs
- jesseruder 10y agoThose are all really good points. We wanted to push people to download the apps because the performance is so much better than Appetize, but maybe that's not the right tradeoff. Thanks for letting me know the OpenGL demo is crashing, I'll take a look at that. edit: It looks like we have a bug with our iOS simulator build. We'll update that but for now Android Appetize works.
- nikki93 10y agoThe OpenGL issue is fixed now. :) Here's an example with THREE.js: https://sketch.expo.io/rkpPMg8ie https://sketch.expo.io/rkpPMg8ie Plain OpenGL: https://sketch.expo.io/SJaCWirsg https://sketch.expo.io/SJaCWirsg