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AR.js: Efficient Augmented Reality for the Web Using ARToolKit
- synaesthesisx 10y agoSuper cool! Good framerate too... I wonder if there's a workout to get run it on iOS.
- moron4hire 10y agoNot until Apple implements getUserMedia in Mobile Safari.
- foliveira 10y agoReally cool. I've tinkered with Augmented Reality in Android some years ago but all I got was a native module (actually ARToolkitPlus) and you'd send frames from the camera to it and it would identify markers and output the area where it was located in screen coordinates. Once more really cool work on AR.js!
- yAnonymous 10y agoNone of the demos work for me. I only see the camera picture. Firefox for mobile.
- AndrewKemendo 10y agoIf you are having problems using this it's because only a handful of mobile browsers allow the camera feed. See my question to HN here about this: https://news.ycombinator.com/item?id=13593193 https://news.ycombinator.com/item?id=13593193
- bhouston 10y agoUnfortunately this doesn't do markerless.
- RangerScience 10y agoAFAIK, ARTK doesn't do markerless. ARTK is owned by Daqri, and last I knew, Jerome was still working there; so I'd bet that it this integrates with the Daqri tracking cube (for markerless) before ARTK gets the feature. Mostly because, AFAIK, the cube exists and the pure software version doesn't.
- greggman 10y agoI suppose I should just try (don't have an android ATM) but in the past, ever time I've tried one of these AR demos it requires basically perfect lighting. Nothing is ever stable, the thing being projected to match the world bounces around, disappears, jumps 10-30cm. I'm rarely in a good lighting situation apparently. Has this kind of thing gotten any better?