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The Legend of Zelda: Breath of the Wild - presentation at GDC
- HeavenBanned 10y agoAfter playing 10+ hours on the Wii U, I can safely say the addition of the weapon fragility mechanic (after 20+ years of Zelda not having that mechanic) is the most frustrating aspect of this game. It's just not fun. I hope the next Zelda incorporates the expansiveness with more direction and zero weapon fragility.
- stonesixone 10y agoTheir "Chemistry Engine" model (described starting at 39:55) includes Rule 3, which says that materials can't change another material's state. But what about a player (a material) eating an object like a poisonous mushroom (also a material) that makes them sick? Or eating a magical mushroom that heals them? It seems like there are cases where you would want to model materials changing another material's state.