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I'm developing a productivity app on an Apple WatchOS3, using STT, TTS, and taptic engine. Turns out that applying the same limited interaction area on the iPho
by musesum 10y ago
I'm developing a productivity app on an Apple WatchOS3, using STT, TTS, and taptic engine. Turns out that applying the same limited interaction area on the iPhone eliminates the need for "reachability".
How about you?
- wangii 10y agoWe developed Vorail for bind people. it turns out they really like it. I've finished a prototype on Android to examine the idea of "Sound Virtual Reality". Apart fro the fancy name, it plays multiple streams of audio on different direction (left, front, and right), and allows users to swipe on screens to "move" around.