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True, kernels create resource abstractions, which are basically objects. But they are written using a variety of approaches, and mostly in C. Also true, graphi
by jstimpfle 10y ago
True, kernels create resource abstractions, which are basically objects. But they are written using a variety of approaches, and mostly in C.
Also true, graphical applications have elements that lend themselves to "object" abstractions. But that's not all that goes on under the hood.
I have watched numerous talks from game architects (John Carmack, Jonathan Blow, Casey Muratori, Mike Acton, and many less well-known) and OO just isn't a big concern. "Data-oriented Design" is (to offer a different buzzword).