4 ms·
The two species variation sounds interesting. If you don't mind, please post more about it including the three matrices. Thanks in advance.
by bookmtn 10y ago
The two species variation sounds interesting. If you don't mind, please post more about it including the three matrices. Thanks in advance.
- ChuckMcM 10y agoConsider the following: Cell is currently: Empty Type 1 Type 2 T 7 | . 7 | . 7 | . y 6 | . . 6 | . . 6 | . . p 5 | . . . 5 | . . . 5 | . . . e 4 | . . . . 4 | . . . . 4 | . . . . 3 | . . . . . 3 | . . . . . 3 | . . . . . 1 2 | . . . . . . 2 | . . . . . . 2 | . . . . . . 1 | . . . . . . . 1 | . . . . . . . 1 | . . . . . . . 0 | . . . . . . . . 0 | . . . . . . . . 0 | . . . . . . . . +----------------- +----------------- +----------------- 0 1 2 3 4 5 6 7 0 1 2 3 4 5 6 7 0 1 2 3 4 5 6 7 Type 2 For each cell, it can be one of empty, type 1, or type 2. In the matrix you specify what the next step is given 0 - 7 type 1 neighbors and 0 - 7 type 2 neighbors, the 'classic' rules would be (only one type): Empty Type 1 Type 2 T 7 | E . 7 | E . 7 | . y 6 | E . 6 | E . 6 | . . p 5 | E . . 5 | E . . 5 | . . . e 4 | E . . . 4 | 1 . . . 4 | . . . . 3 | 1 . . . . 3 | 1 . . . . 3 | . . . . . 1 2 | E . . . . . 2 | E . . . . . 2 | . . . . . . 1 | E . . . . . . 1 | E . . . . . . 1 | . . . . . . . 0 | E . . . . . . . 0 | E . . . . . . . 0 | . . . . . . . . +----------------- +----------------- +----------------- 0 1 2 3 4 5 6 7 0 1 2 3 4 5 6 7 0 1 2 3 4 5 6 7 Type 2 The way you "read" it is left to right: If the cell is empty, matrix 1 applies. If it has 3 Type 1 neighbors exactly, then in the next iteration it will have a Type 1 value. If it has more than 3 Type 1 neighbors or fewer than 3 Type 1 neighbors it will be Empty in the next iteration. If the cell is type 1 then matrix 2 applies. If it has 3 or 4 type 1 neighbors it stays type 1, if it has fewer than 3 or more than 4 neighbors it becomes empty on the next iteration. There are a number of ways to expand this, you can create two 'co-species' where they follow the original rules for their species and ignore the other except for conflict (3 neighbors of type 1 and 3 neighbors of type 2). You can create 'evolving' species where an over population of type 1 neighbors generates a type 2 cell which behaves using existing rules. Etc. You change the rules by placing E, 1, or 2 in each matrix spot. Any spot that has more than a total of 7 neighbors is invalid (so the top right diagonal half of each matrix).
- mrkgnao 10y agoClassic Life is B3/S23, not B3/S34. Am I reading your diagrams wrong? Also, your matrices for empty and type 1 each have an extra dot after the E on the first row (I think).
- ChuckMcM 10y agoThanks for the correction. And yes when I put in the E's I didn't correctly delete the dot on the top row.