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Rollercoaster Tycoon had many small game elements, like this one, that could be played with and expanded upon to the extreme. A lot like GTA, while playing the
by 3131s 10y ago
Rollercoaster Tycoon had many small game elements, like this one, that could be played with and expanded upon to the extreme. A lot like GTA, while playing the game in the intended way is fun, you could also spend hours on doing things the game designers may not even have thought of. I remember my friends and I would set up a target, like a pool of water, and then build roller coasters that would end abruptly and launch the cars flying into the air, the goal being to hit the target upon crash landing.
Apparently I'm not the only one who just enjoyed crashing stuff and torturing the guests in the park:
https://www.youtube.com/watch?v=aie9xFzNT4M https://www.youtube.com/watch?v=aie9xFzNT4M
https://www.youtube.com/watch?v=p-fOfVsM7jE https://www.youtube.com/watch?v=p-fOfVsM7jE
- tragic 10y agoYes, I did exactly what you described. Hours of fun! I put more time into transport tycoon, where there was a neat truck you could pull on competitors - build a level crossing over a road route, and stick a cheap rail engine on it going back and forth, ignoring signals, destroying buses and murdering their passengers. Ah, to be young again ...
- edem 10y agoI once managed to create a park with a negative amount of guests. I believe it was a concurrency bug: if a guest is drowning (because water appeared below him for example) the game subtracts 1 from the number of guests just before he dies. But if you construct a floor below him when that happens the count stays the same and the visitor lives on...