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This is incredible. As someone who's wanted to try making something like this for a while but just doesn't know where to begin, can anybody recommend useful re
by passivepinetree 10y ago
This is incredible.
As someone who's wanted to try making something like this for a while but just doesn't know where to begin, can anybody recommend useful resources or suggestions on how to get started?
If it helps, I work mainly in C# and so would prefer that if possible, but this could be a good way to get familiar with a new language.
- ondras 10y agoWhat about http://www.roguebasin.com/index.php?title=Main_Page http://www.roguebasin.com/index.php?title=Main_Page ?
- passivepinetree 10y agoOh, this is super cool: http://www.roguebasin.com/index.php?title=How_to_Write_a_Roguelike_in_15_Steps http://www.roguebasin.com/index.php?title=How_to_Write_a_Rog... That doesn't get me out of my language/framework paralysis, but otherwise it looks like a decent roadmap. Thanks mate. Also your game is amazing; thanks for sharing it.
- Nzen 10y agoI'd assume I'll throw the first one away, so no framework. Just use C# in a console. wasd+ is input. Game loop is update positions based on input, convert positions to an ascii 2d array, print ascii. Just those could get you to step 7. Then take stock and decide whether you want to restart the project in a framework or push on.
- passivepinetree 10y agoThat's probably a good idea. I've never built anything remotely "gamelike" in a console so maybe that's what I'm finding intimidating. I imagine I just need to dive in and figure it out rather than stalling and posturing. Thanks.
- bryceneal 10y agoThe author himself built a neat roguelike engine in Javascript. I wonder if he used it to build this game. http://ondras.github.io/rot.js/hp/ http://ondras.github.io/rot.js/hp/
- ondras 10y agoYes, the game uses some (few) components from the rot.js toolkit.