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If 52% of Computer Gamers are women, isn't that a counterpoint to the thesis of the article--i.e., that more women need to be writing software so that software
by jquery 10y ago
If 52% of Computer Gamers are women, isn't that a counterpoint to the thesis of the article--i.e., that more women need to be writing software so that software appeals to women?
EDIT: It feels like we've reached the point where any statistic, no matter which way it swings, will be used to support a feminist agenda. If only 10% of gamers were women, I trust that would also be used to support the article's thesis.
- oculusthrift 10y agoor maybe games aren't really that sexist and women are enjoying games like Zelda just as much as men are. i dont think it takes being a man or woman to enjoy mario or metal gear or a good story.
- brighteyes 10y agoA relevant example is the massive success of games from Japan in the US, even though they were written by people from a different country and culture.
- vacri 10y ago"52% of gamers are women" is a misleading statistic. Women are overrepresented in casual gaming, and men are overrepresented in non-casual. There is a lower proportion of women out there who have bought a games console, and lower proportion again who've bought a PC with a beefy graphics card. If you were going to target a gender for your game, if it's casual, you should target the women, and if it's not casual you should target the men.