3 ms·
I'm not sure whether that kind of being error-proof was actually intended. The point is that the data structure of the level was so simple that basically any me
by pilif 16y ago
I'm not sure whether that kind of being error-proof was actually intended. The point is that the data structure of the level was so simple that basically any memory location could be interpreted as level data.
There's another glitch with the warp pipes that you can enter before the location they point to has been completely loaded at which time you basically warp to a more or less random memory address leading to this:
http://tasvideos.org/1365M.html http://tasvideos.org/1365M.html
In that case though, if you are not really careful, you can actually quite easily crash an emulator which highly likely also would cause the NES to crash.
- bphogan 16y agoDunno about that. I have played the "Minus World" since 1990 when I found out how to do it from my friend. I try it on tons of emulators too, and they all seem to handle it pretty well. I don't recall crashing an emulator with it, and I've never crashed the NES. (Of course it does just get stuck in a big endless loop since the level never advances when you get to the end, but it's a cool trick to do nonetheless).