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And theyve done that with some devs. rocket league obviously being the big one, where valve went to a linux dev and said "hey can you help port this" And the p
by bisby 10y ago
And theyve done that with some devs. rocket league obviously being the big one, where valve went to a linux dev and said "hey can you help port this"
And the point still stands that this is a future investment for them. They aren't pushing to make linux exclusive, they are pushing to make linux viable. Valve has ~360 employees. Linux has a ~1% gaming market share. If valve has even 4 employees working on Linux, they are essentially scaling their effort based on current income from the platform, whereas Sony/Microsoft get 100% of their income from a singular platform, so they spend 100% of their expenses on building that platform. If valve switched over and said "ok, all employees full bore on SteamOS, ignore windows", they would lose a LOT of money. Besides, the goal here isn't to make SteamOS "their" platform, they goal is to make gaming work on an open platform. Microsoft has to entice people with support in order to keep them locked in to their garden, Valve is trying to unlock the garden (to an extent).
if they want growth, they should spend more than just 1% on the platform, but people are acting like they are spending 0% on the platform. It's still improving and actively being worked on, but this is a big undertaking for a team of 4, OS updates, dev support, steam client, etc etc... And if the team is bigger than 4, then they are in fact spending more than 1% on a 1% market segment, which still proves the point of "they havent abandoned it, its just not growing at the 'right' pace in publicly obvious ways"