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Haskell has not even close as many libraries, sure. I don't know ZCoin but I have implemented a (simple) Bitcoin wallet. For that you need to have a good crypto
by yjgyhj 10y ago
Haskell has not even close as many libraries, sure. I don't know ZCoin but I have implemented a (simple) Bitcoin wallet. For that you need to have a good crypto library, but otherwise it's not magic. Mining as well.
I think the lesser amount of libraries and lacking the chance of fine-tuning performance (but also your risk of screwing up your performance badly) is a very low price for the provably impossibility to have a mistake like this.
I'm just thinking back on my career, which has been full of bugs of all magnitudes. If I categorise my past bugs, there are many common patterns. Famous old-timers have names, like buffer overflows or memory leaks etc etc. Just not having the possibility to make those errors is such a freeing experience.
Also what's the big problem with no independent standardisation?
- Sanddancer 10y agoCode like this, there were just as many, if not more, logic errors that wouldn't be caught as there were mechanical problems that would have been caught with a more diligent compiler. There's just not the discipline there for good code, period. Too many corners cut, too much code commented out, etc. I think with the types of errors you mentioned, that part of it definitely is ecosystem. Look at OpenBSD, for example. They've built things like a safer malloc and fairly extensive patches to gcc that have caught a lot of errors and bugs. I think C/C++ can definitely get safer without changing that much, the ecosystem just needs to get a bit angrier about warnings, etc. Standardization, and multiple implementations, means you can have multiple sets of compiler eyeballs looking over things. The zcoin bug, for example, emits a warning with the default settings of clang, but doesn't emit a peep with the default settings of gcc. For someone working with a lot of embedded code, it also means that there's a better chance that there's an implementation of the language ready to go when you need to move to a different platform.